Digimon Techniques
Assign moves and tune combat sequences.
Capable Techniques
Andromon can learn 13 moves.
All Range Beam
Electric · MP 330 · Power 573
Stage: Any · Learnable
Buster Dive
Neutral · MP 258 · Power 500
Stage: Any · Learnable
Counter
Neutral · MP 165 · Power 285
Stage: Any · Learnable
DG Dimension
Electric · MP 420 · Power 722
Stage: Any · Learnable
Delete Program
Electric · MP 219 · Power 430
Stage: Any · Learnable
Full Potential
Electric · MP 99 · Power 0
Stage: Any · Learnable
Megalo Spark
Wind · MP 174 · Power 382
Stage: Any · Learnable
Megaton Punch
Neutral · MP 186 · Power 320
Stage: Any · Learnable
Metal Sprinter
Electric · MP 165 · Power 150
Stage: Any · Learnable
Power Crane
Electric · MP 126 · Power 226
Stage: Any · Learnable
Pulse Laser
Electric · MP 168 · Power 389
Stage: Any · Learnable
Reverse Program
Electric · MP 297 · Power 256
Stage: Any · Learnable
Tremar
Neutral · MP 168 · Power 178
Stage: Any · Learnable
Moves
Signature Move
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