Digivolution Rules
- The evolution clock advances only while the Digimon is loaded in the Digivice, awake, and alive.
- When the timer finishes, the Digimon becomes primed. It can then choose randomly among routes whose criteria it currently satisfies.
- Routes can check level, computed stats, care mistakes, weight, discipline, happiness, wins, battles, techniques, age, EV, overfeeding, items, and time windows.
- A destination must have complete stats, a signature technique, required dot sprites, animations, and route data before players can reach it.
- Digitama hatch through eligible first-form routes; they do not have a previous form.
- Mega normally ends a line unless a special Jogress or DNA route continues it.
- Temporary item and equipment boosts are intentionally ignored by permanent evolution criteria.
- Exact hidden criteria become visible after you successfully complete that source-to-target route once.
- Combat Digivolution can temporarily use an already-qualified next form when bond is high enough.
- Warp Digivolution can jump another qualified step during battle. Both combat forms revert when the fight ends.