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Care, Sleep, And Training

  • Needs change with real elapsed time while a Digimon is active: hunger, sickness or virus pressure, waste, energy, and sleep all matter.
  • Feeding fills hunger but can add weight and virus pressure. Repeated overfeeding increases sickness risk.
  • Sleeping restores HP, MP, and stamina faster and pauses the Digivolution clock.
  • Low stamina reduces training and battle rewards. Training at zero stamina can create a care mistake.
  • Tap a Digimon to pet it, scold it, edit its phrase, or send it safely to File City.
  • One loaded Digimon is targeted automatically. With two loaded partners, select the intended recipient before using food, medicine, or items.
  • File City is safe parking: normal care pressure and evolution/lifespan clocks are paused there.

Consistent care changes evolution routes. A care mistake is a meaningful raising result, not merely an interface warning.